Over $800,000 so teenagers can “experience possible selves” ?

Ok, call me old-fashioned, but here’s a suggestion:

How about teaching good reading skills and encouraging kids to read, so that they can “experience alternate realities” through books.

Via Free Beacon.

The National Institutes of Health is spending over $800,000 on a “virtual learning world” for poor teenagers so they can “experience possible selves.”

A four-year study was awarded to Research, Evaluation, and Social Solutions, Inc. to create an afterschool program for kids to play “Me Games” that use virtual reality.

“The word adolescence derives from the Latin word ‘adolescere,’ meaning, ‘to grow up,’” the grantfor the project begins.

“Adolescence is a crucial period of transition between childhood and legal adulthood, with individuals following more uncertain and complex paths based on gender, race, ethnicity, social class, and geography.”

The goal of the games is to allow poor children to experience alternate realities.

“Possible identities reflect how individuals think about their potential and their futre [sic],” the grant said. “Adolescents living in under-resourced environments rarely have the opportunities or means to reflect on and consider their future goals, dreams, threats, fears, and assets. Hence, an intervention focusing on these elements is necessary.”

The funding will go towards completing four “Me Games” for kids to play after school. The games are called “My World Of Dreams,” “The Valley of Others,” “Disappointments Bridge,” and “The Sea of Hope.”….


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